Engine 1.0

Here is a screen shot of the game engine I am in the process of writing. this was a mistake when messing with materials but I thought the result looked interesting ;) I have to give a special thanks to my thesis adviser at Harvard University Panagiotis Michalatos, who taught me so much and without him my progress would not be so fruitful .

Sphere Communication

This was a project I created for an Immersive Environment class at Harvard University. The project was an exercise to become more familiar with rendering and composition of film. I hope you enjoy.

The Euphoria of Spring

This is a Time Lapse I put together for a Photography class that I am talking at Harvard University. The class is exploring time and motion with this project. I shot all of the photos on the first day of spring in Boston’s down town area.


It seemed like every one was out to enjoy a day with out ice-cold wind. The music is Radiohead_In Rainbows_Nude if you are interested in their music as much as I am here is a link to their website http://www.radiohead.com/deadairspace/.

Circuit Light Table

This project is a light table Samaa Elimam, Rachel Robinson, and myself made  out of  one sheet of plywood .  Its was designed using Digital Project Grasshopper and Rhino. Parameters where given to the distance between the curves and distance of the curves from the surface of the table. The sheet of plywood was milled on a CNC machine. The milling process took about 30 minutes. The cuts fluctuate in depth from about 1/16 to 1/32 of an inch. This fluctuation gives the table a nice gradient of tonality as the line moves across the surface. 

 
Many studies where done to see how wide an area could be milled away while keeping structural integrity. Thinkness of the line was not used in the he parameters of this prototype but how ever would be used in further variations.  Consideration and prototyping of different types of wood, thickness of lines, and different types of light will be investigated as the project is further developed.



Formagraphics

Using graphic language as a way to generate form and visual contrast. It divides fields of smooth with line and crease. The architecture is to be easily read as a whole while still presenting itself as an oddity void of human scale or that of the adjacent context. 

UNDERGRAD ARCHITECTURE PORTFOLIO

This is a collection of some of my work done during undergrad at the University of Florida 2007-09.



It took me two entire semesters to make this portfolio. I designed it with the help of one of my favorite professors at the University of Florida, Professor John Maze. It was a fun process to finally go back and reflect on all the things I had worked on and designed. It also helped me realize what parts of design I need to strengthen. In the end it was a fulfilling exercise and I am really glad with the product and memories discovered thought its creation.