Game Assets










Museum : Building or Product

The project is located in the heart of Shibuya Tokyo. This museum is to store the artifacts designed by Sori Yanag a Japanese product designer in its permanent collection while providing spaces for other temporary exhibitions of different product designers. Also the construction is to house a large event space as well as a museum store

How can this object on the landscape present itself as not a product or a building and both at the same time? Form and Graphic is used as a way to create a defamiliarizing relationship between building and passerby. An increased opacity in the void of normative apertures create a defamiliarizing affect on the facade of the edifice. The bulge and pattern on the base of the exterior are generated from the graphic nature of a Jacobean ruff that collides with pattern and field relationship remnant of a Mark Rothko / Barnett Newman painting to add to the defamiliar. The interior is a relationship between three systems an exterior skin, an interior structural skin and a fabric that winds up through the constructions interior. All the materiality inside is to assist in the building of this lucid atmosphere while emphasizing and exaggerating the perceived infinitude. 
Option Studio: Neil Denari : Formagraphics 

Twisted Cantilever

This is some Process from a class I took, taught by Mack Scogin. The architecture was to be generated from a dream scape produced sprung from a childhood memories. Very interesting studio with an plethora of unique projects. 

Dream Scapes and Naive Visual Explosions

Charged with an illusive vagary dream coupled with the swelling pressure of an imminent cerebral discharge of naivete, a data scape of the mind is disentangle. Here the end is the catalyst of the beginning and the flowing connectivity of a lucid subconscious thought becomes the driver for a dazed visual excretion.

The Sublime Edge of Porosity

Here in Queens New York nested in the seem between the residential front and what used to be the world fair ground is the new activated sublime edge. On one side of this urban zipper one finds a territory of a charged and dense commercial boutique combined with a lush strip of highly dense vegetation that creates a long urban corridor of social collision. On the other side of this commercial strip there is a zone of perpetual stillness. A celebration of a lost human scale coalescing with the sensory overload of a super expansion creates a vacuum of the mind with an absurd and immediate contrast of space and place. A carefully injected land mark like markers in a desert become the threshold between onside to another. These points of porosity mediate super extrovert and introverted experiences. Like attractor nodes they focus to compose an intensified explosion of community. Bringing recreation relaxation and education to the adjacent commonwealth. 








Mixed Use in the Sky

Here is a project designed as a mixed use tower in Cambridge MA on the edge of the Charles River. It is a place for students and local residence to come and unwind after a strenuous day of classes or work. Here at this landmark one can observe the city while studying, exercising, dinning, or partying.









Windows to the soul

These images where developed using techniques I learned in an Immersive Environments II class taught by Chris Hoxie one of my favorite professors at Harvard's GSD. Its portions of the images where rendered using 3dsMax and V-ray.






Projecting the Vertex

Here is some stills of a graphic program I made using OpenGL and C++. It takes geometry made in software packages such as 3ds Max, Maya, and Rhino 3d and applies different visual affects on them. Visual affects such as spherical and cylindrical projection, optical sectioning, and accelerated focusing.