Program for Optimizing design of Roofing Systems

I was very lucky to be apart of the design team of Grad students that created this project. The Optimization course was taught by Panagiotis Michalatos, the numerical design professor at Harvard University. This project is to optimize and deploy an overhead condition on to an assemblage of volumes to be arranged intuitively early in a building design work flow. The over head condition morphs to the constructions exterior set up by parameters that are fed real time by the moving volumes that symbolize blue foam model making. The over head can be pushed and pulled on expanded or contracted. The surface can be ported to Rhino to be penalized or piped as well as Voxel coated for seamless connections. Marching Cubes, you got to love them.

symbiote v.1

Co-op Geometry Design Program

A game written and designed for a Numerical Design Course at Harvard University. The course was taught by Panagiotis Michalatos, Professor at Harvard University as well as my Thesis adviser. This is a Multi player surface modeling tool. Each player starts on opposite sides of a peace of geometry that is imported from Rhino or 3dsmax. The Goal of the game is to try to apply more articulation to the surface of the geometry then the other player. Players use gloves that have Green and Red LEDs in the finger tips. These LEDs are picked up by the webcam on each player's laptop and used to control the characters position on the surface as well as modes of articulation. Partners on the project were Matthew Waxman, Will Choi, Carl D'Apolito-Dworkin

Game Assets

Museum : Building or Product

The project is located in the heart of Shibuya Tokyo. This museum is to store the artifacts designed by Sori Yanag a Japanese product designer in its permanent collection while providing spaces for other temporary exhibitions of different product designers. Also the construction is to house a large event space as well as a museum store

How can this object on the landscape present itself as not a product or a building and both at the same time? Form and Graphic are used as a way to create a defamiliarizing relationship between building and passerby. An increased opacity in the void of normative apertures create a defamiliarizing affect on the facade of the edifice. The bulge and pattern on the base of the exterior are generated from the graphic nature of a Jacobean ruff that collides with pattern and field relationship remnant of a Mark Rothko / Barnett Newman painting to add to the defamiliar. The interior is a relationship between three systems an exterior skin, an interior structural skin and a fabric that winds up through the constructions interior. All the materiality inside is to assist in the building of this lucid atmosphere while emphasizing and exaggerating the perceived infinitude. 
Option Studio: Neil Denari : Formagraphics 

Twisted Cantilever

This is some Process from a design studio taught by Mack Scogin. The architecture was to be generated from dreamscapes sprung out of childhood memories. Very interesting studio with a plethora of unique projects. 

Dreamscapes and Naive Visual Explosions

Charged with an illusive vagary dream coupled with the swelling pressure of an imminent cerebral discharge of naivete, a datascape of the mind is disentangled. Here the end is the catalyst of the beginning and the flowing connectivity of a lucid subconscious thought becomes the driver for a dazed visual excretion.

The Sublime Edge of Porosity

Here in Queens New York nested in the seem between the residential front and what used to be The World's Fairgrounds is the new activated sublime edge. On one side of this urban zipper one finds a territory of a charged and dense commercial boutique combined with a lush strip of highly dense vegetation that creates a long urban corridor of social collision. On the other side of this commercial strip there is a zone of perpetual stillness. A celebration of a lost human scale coalescing with the sensory overload of a super expansion creates a vacuum of the mind with an absurd and immediate contrast of space and place. A carefully injected land mark, like carins erected in a desert, become the threshold between onside to another. These points of porosity mediate super extrovert and introverted experiences. Like attractor nodes they focus to compose an intensified explosion of community. Bringing recreation relaxation and education to the adjacent commonwealth. 

Mixed Use in the Sky

Here is a project designed as a mixed use tower in Cambridge MA on the edge of the Charles River. It is a place for students and local residence to come and unwind after a strenuous day of classes or work. Here at this landmark one can observe the city while studying, exercising, dinning, or partying.

Windows to the soul

These images where developed using techniques I learned in an Immersive Environments II course taught by Chris Hoxie one of my favorite professors at Harvard's GSD. Portions of the images where rendered using 3dsMax and V-ray.

Projecting the Vertex

Here is some stills of a program I wrote using OpenGL and C++. It takes geometry made in software packages such as 3ds Max, Maya, and Rhino 3d and applies different visual effects on them. Visual effects such as spherical and cylindrical projection, optical sectioning, and accelerated focusing. Like most game engines one can preform a walk through spaces using wasd keys.