Twisted Cantilever

This is some Process from a design studio taught by Mack Scogin. The architecture was to be generated from dreamscapes sprung out of childhood memories. Very interesting studio with a plethora of unique projects. 

Dreamscapes and Naive Visual Explosions

Charged with an illusive vagary dream coupled with the swelling pressure of an imminent cerebral discharge of naivete, a datascape of the mind is disentangled. Here the end is the catalyst of the beginning and the flowing connectivity of a lucid subconscious thought becomes the driver for a dazed visual excretion.

The Sublime Edge of Porosity

Here in Queens New York nested in the seem between the residential front and what used to be The World's Fairgrounds is the new activated sublime edge. On one side of this urban zipper one finds a territory of a charged and dense commercial boutique combined with a lush strip of highly dense vegetation that creates a long urban corridor of social collision. On the other side of this commercial strip there is a zone of perpetual stillness. A celebration of a lost human scale coalescing with the sensory overload of a super expansion creates a vacuum of the mind with an absurd and immediate contrast of space and place. A carefully injected land mark, like carins erected in a desert, become the threshold between onside to another. These points of porosity mediate super extrovert and introverted experiences. Like attractor nodes they focus to compose an intensified explosion of community. Bringing recreation relaxation and education to the adjacent commonwealth. 

Mixed Use in the Sky

Here is a project designed as a mixed use tower in Cambridge MA on the edge of the Charles River. It is a place for students and local residence to come and unwind after a strenuous day of classes or work. Here at this landmark one can observe the city while studying, exercising, dinning, or partying.

Windows to the soul

These images where developed using techniques I learned in an Immersive Environments II course taught by Chris Hoxie one of my favorite professors at Harvard's GSD. Portions of the images where rendered using 3dsMax and V-ray.

Projecting the Vertex

Here is some stills of a program I wrote using OpenGL and C++. It takes geometry made in software packages such as 3ds Max, Maya, and Rhino 3d and applies different visual effects on them. Visual effects such as spherical and cylindrical projection, optical sectioning, and accelerated focusing. Like most game engines one can preform a walk through spaces using wasd keys.

Engine 1.0

Here is a screen shot of the game engine I am in the process of writing. this was a mistake when messing with materials but I thought the result looked interesting ;) I have to give a special thanks to my thesis adviser at Harvard University Panagiotis Michalatos, who taught me so much and without him my progress would not be so fruitful .